![]() fixed guests staying stuck in queue if queue is deleted below them fixed guests releasing balloons while on rides fixed guests would never throw away their trash except on paths with trash bins improved savegame and blueprint load/save times by up to ~20% ![]() ![]() improved initial game loading screen to be responsive while loading and added a loading animation so it?s clear that it didn?t crash improved handling of errors during game startup improved interaction of block segments with stations improved attraction safety stat (didn?t really work as intended previously) adjusted how much guests are willing to pay for park entrance depending on prices of rides in the park added spinner buttons to number input fields + changing values using scrollwheel added guests remember their favorite ride added option for snapping camera to isometric angles (45?) added synchronized product prices across shops added graphs for park population, park ratings added marking staff/guests as favorites to more easily find them again added ?Overview? window that gives an overview of rides/shops/staff/guests and allows searching for them The Arthur dark ride thing from Europa Park was added. As was the case with the current price we expect this to stay stable for quite some time, with another small increase once significant amounts of new content and features have been added again.Īlpha 2 Update! Wish I had free time to play this The plan is to release this to everyone who owns the game on Humble a few days before the Steam release, just so we got a bit of time to iron out any last-minute bugs.Īnd we?ll also finally bump up the price slightly from $15 to $17.99, starting on May 5th (only applies for those of you who haven?t bought the game yet, of course). We?ll finally change the game?s label from Pre-Alpha to Alpha, so the next release will be called Alpha 1. Not too much for now for you guys, really! We?ll keep up our regular development schedule, so the weekly devlogs and monthly Art Streams and new game versions continue as usual (although - we hope we?ll be so busy talking to all the new players on Steam during May that we?ll have less time for development, so don?t expect a huge May update). So what?s changing now that the game will be on Steam? The beautiful parks in these shots and in the trailer have been created by the awesome Silvarret and TheDeeGee. We prepared a cool new trailer over the past few months for this occasion, made by Marlon Wiebe and Gordon:Īnd we also revamped our website and updated it with a bunch of recent screenshots! Our Steam store page is live already, so don?t hesitate and put the game on your wishlist! Yes! That big milestone is finally close - we?ll be releasing Parkitect on Steam Early Access on May 5th.
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